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Moddb sven coop player models
Moddb sven coop player models








moddb sven coop player models

If i can get it to compile Mac builds, i'll try to get that set up as well. I was informed that automatic builds are an option, so i'll be looking into that. Similarly to HL: Enhanced, this will allow me to target Linux, and project files can be generated for Macs as well if someone has the means to do so. One of the things i want to do is convert the repository's projects to CMake to allow for cross platform compilation. I'm going to try and deal with the issues that have been reported on the Github repository's Issues page, though some will be harder than others. I'm thinking of providing the old loop approach (a timer) as an alternative to provide a low CPU overhead alternative.

moddb sven coop player models

This approach (idle events) comes at the cost of increased CPU usage, comparable to Jed's (~18% CPU usage maximum on my system). Testing with several models shows you can get up to ~350 FPS on modern hardware, though high poly models and effects will bring that down a bit. Due to changes in how the render loop is performed, the FPS can now go much higher than before. Library loading, interface management and the render loop have all been rewritten to be simpler to use and perform better. Today's changes concern the tool startup, shutdown and frame logic. The complete list of changes can be found here, as well as the download for the latest version: It currently provides an entirely rebuilt GUI with all of the options that Jed's Model Viewer has, without the bugs. I stopped working on it for a month to work on HL: Enhanced, and i started working on it again today. I've been working on a new model viewer for the past few months.










Moddb sven coop player models